The tanks that pose a threat are the M103, the M48, the Chinese T-62, the BMPs, the Object 120, and basically every tank that has HEATFS, ATGM, or APFSDS rounds that can penetrate more than 320 mm of armour. Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. Just quickly angle the Maus (both turret and hull) and you will turn it nearly invincible (be advised that HEAT shells can still penetrate the angled turret). While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Versus heavy tanks, the Maus has all the advantages. Main article: KwK44 (128 mm) 128 mm KwK44 Around the driver there are many more 20 mm plates, adding some protection to Fuel Tanks located there.Third is in the front between the driver's compartment and the engine.Second one is more to the front, separating fighting compartment from the middle-mounted Engine and its radiators.One plate is at the rear of the tank, between the enormous transmission and the fighting compartment.Even inside the tank there is armour - there are many 20 mm plates inside the tank, separating crew compartments from various modules, and partially protecting the interior from shrapnel that penetrated the tank from other areas.Side armour is split to two parts, top with 180 mm and bottom with 100 mm + tracks.Deck armour in front of these plates is also strengthened to an impressive 100 mm.Frontal part of the belly is also 100 mm thick (Would be probably good against mines/other explosives), the rest is 50 mm.Behind the frontal upper plate on deck armour, there are many 60 mm highly sloped plates of armour, protecting the engine vents and turret ring from HEAT/HE shells and some small-calibre fire.Tracks at the front are protected by 100+60 mm plates (100 mm basic plate + attached tracks).Gun mantlet is 240 mm thick and nicely rounded, right around both guns the armour is 300 mm thick.Armour on the Maus is quite complex, and definitely does not end with the above-mentioned values.In addition, the secondary cannon has a good reload rate of around 5 sec, thus it can be used to defeat light tanks and SPAA without wasting the precious 128 mm ammo for more heavily armoured targets. However, the HEAT shell can be used to harass the enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80 mm of armour) tracks and even destroy some lightly-armoured vehicles with overpresssure such as the BMP 1. It comes without question that the 75 mm should be used against AAA, trucks and SPAA. In War Thunder, these vehicle types are either not found on the battlefield or as latter only on certain maps. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. Damage-wise the 128 mm PzGr.43 is equivalent to the shell BR-471 of the 122 mm D-25T cannon, for which penetration usually means a knock-out.Ĭoaxial MG? That's for normal tanks (but it is there anyway). However, the APCR and HEAT shells of the T-54 and late US vehicles surpass it. It has one of the best penetration value of any APCBC shell in-game alongside the IS-7 and the Object 279. ![]() The reload is very good too for its calibre (23 seconds stock) that is a big advantage against IS-4s, because the Maus has three seconds for an extra shot. The 128 mm KwK44 is a great gun in-game, very accurate and perfect for mid to long range engagements. Keep that in mind and use it as an advantage in CQC. The vehicle can actually turn pretty fast once at Gear 6, which is better than the Jagdtiger and some other Rank V heavy counterparts. The sheer mass of the vehicle and its speed makes the mobility difference from the road to off-road negligible. Best used as an armoured beast able to destroy vehicles and take any shot. ![]() Preferable used at long range and choke points. It is important to protect the back armour on the Maus and to make sure it does not get outflanked. The dual guns do great damage, however, against high-rank tanks it is best to use the 128 mm main gun. The Maus lives up to its reputation as a mobile bunker. The Maus can be a menace in the battlefield and conversely also a bullet magnet, a double-edged sword that must be played correctly or else fall victim to heavy enemy fire. The Maus is the definitive tank of heavy armour in Rank V and is one of the largest ground vehicles in-game. ![]() It was later reopened to research for a limited time during War Thunder's 8th, 9th and 10th anniversary events. It was introduced in Update 1.47 "Big Guns" as a main tree vehicle, however in Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it. With a battle rating of 8.0 (AB) and 7.7 (RB/SB).
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